DOCS

Game guide

Bosses & rewards

Exactly one Boss is active in the arena at a time. Each Boss has a visual identity, a themed biome, and a tier that sets its duration and emission multiplier.

Boss identities

Boss tiers

Each new Boss receives a weighted random tier.

TierDurationSpawn chanceEmission multiplier
Common20 min50.5%1x
Tough30 min24%1.5x
Fierce45 min13%2.5x
Brutal75 min8%6x
Mythic2 hours4%15x
Apex4 hours0.5%75x

When the timer expires, another boss spawns.

Earning rewards

5 / sec
Base emission
~432,000
$LUDUS / day (Common)
75x
Apex multiplier

Your earnings per second equal:

5 × boss_multiplier × (your_squad_power / total_staked_power)

There are no halvings, but the variable yield multiplier creates high- and low-earning periods. During high earning, whales must spend accrued tokens to keep their leaderboard position, while lower-investment players progress without buying from the market. Recruiting and training recycle $LUDUS back into the economy, extending the reward vault and smoothing sell pressure. During low earning, buy pressure rises as teams race to upgrade — creating a natural equilibrium.

Stay staked for high-tier Bosses. The same Squad earns 15x during Mythic and 75x during Apex. Use Claim to collect pending $LUDUS before the Boss expires.