Game guide
Bosses & rewards
Exactly one Boss is active in the arena at a time. Each Boss has a visual identity, a themed biome, and a tier that sets its duration and emission multiplier.
Boss identities









Boss tiers
Each new Boss receives a weighted random tier.
| Tier | Duration | Spawn chance | Emission multiplier |
|---|---|---|---|
| Common | 20 min | 50.5% | 1x |
| Tough | 30 min | 24% | 1.5x |
| Fierce | 45 min | 13% | 2.5x |
| Brutal | 75 min | 8% | 6x |
| Mythic | 2 hours | 4% | 15x |
| Apex | 4 hours | 0.5% | 75x |
When the timer expires, another boss spawns.
Earning rewards
Your earnings per second equal:
There are no halvings, but the variable yield multiplier creates high- and low-earning periods. During high earning, whales must spend accrued tokens to keep their leaderboard position, while lower-investment players progress without buying from the market. Recruiting and training recycle $LUDUS back into the economy, extending the reward vault and smoothing sell pressure. During low earning, buy pressure rises as teams race to upgrade — creating a natural equilibrium.
